Refactor / optimize for loop for interpolations
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@@ -14,21 +14,26 @@ import {placeNearToNearestNeighbour} from "./interpCommon";
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* @param {number} endingIts - for phase 3, how many iterations to refine the
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* @param {number} endingIts - for phase 3, how many iterations to refine the
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* placement of each interpolated point
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* placement of each interpolated point
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*/
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*/
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export default function(sampleSet, remainderSet, distanceFn) {
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export default function(sampleSet, remainderSet, distanceFn, endingIts) {
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let sampleSubset = takeSampleFrom(sampleSet, Math.sqrt(sampleSet.length)).sample;
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let sampleSubset = takeSampleFrom(sampleSet, Math.sqrt(sampleSet.length)).sample;
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for (let node of remainderSet) {
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// For each datapoint "node" to be interpolated
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let nearestSample, minDist,
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for (let i = remainderSet.length-1; i>=0; i--) {
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sampleSubsetDistanceCache = [];
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let
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node = remainderSet[i],
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sampleSubsetDistanceCache = [],
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nearestSample, minDist, sample, dist, index;
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for (let sample of sampleSet) {
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// For each datapoint "sample" in the sample set
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let dist = distanceFn(node, sample);
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for (let j = sampleSet.length-1; j>=0; j--) {
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sample = sampleSet[j];
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dist = distanceFn(node, sample);
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if (nearestSample === undefined || dist < minDist) {
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if (nearestSample === undefined || dist < minDist) {
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minDist = dist;
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minDist = dist;
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nearestSample = sample;
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nearestSample = sample;
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}
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}
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let index = sampleSubset.indexOf(sample);
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index = sampleSubset.indexOf(sample);
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if (index !== -1)
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if (index !== -1)
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sampleSubsetDistanceCache[index] = dist;
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sampleSubsetDistanceCache[index] = dist;
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}
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}
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@@ -59,11 +59,11 @@ export function placeNearToNearestNeighbour(node, nearNeighbour, radius, sampleS
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function sumForcesToSample(node, samples, sampleCache) {
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function sumForcesToSample(node, samples, sampleCache) {
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let nodeVx = 0,
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let nodeVx = 0,
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nodeVy = 0;
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nodeVy = 0,
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x, y, l;
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for (let i = 0; i < samples.length; i++) {
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for (let i = samples.length-1; i >=0 ; i--) {
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var sample = samples[i];
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let sample = samples[i];
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if(sample === node) continue;
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// jiggle so l won't be zero and divide by zero error after this
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// jiggle so l won't be zero and divide by zero error after this
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x = node.x - sample.x || jiggle();
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x = node.x - sample.x || jiggle();
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@@ -78,6 +78,14 @@ function sumForcesToSample(node, samples, sampleCache) {
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return {x: nodeVx, y: nodeVy};
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return {x: nodeVx, y: nodeVy};
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}
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}
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/**
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* Perform binary search on an integer range to find the value x where f(x) is minimum.
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* This implies that f(x) should be binary-searchable over the specified range.
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* @param {integer} lb - lower bound of the integer range, must be <= to hb
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* @param {integer} hb - higher bound of the integer range
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* @param {function(x)} fn - function that takes in a number x and returns a number
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* @return {integer} - an integer x where f(x) is minimum
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*/
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function binarySearchMin(lb, hb, fn) {
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function binarySearchMin(lb, hb, fn) {
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while (lb <= hb) {
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while (lb <= hb) {
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if(lb === hb) return lb;
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if(lb === hb) return lb;
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@@ -87,9 +95,10 @@ function binarySearchMin(lb, hb, fn) {
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else return lb;
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else return lb;
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}
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}
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let range = hb-lb;
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let
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let valLowerHalf = fn(lb + range/4);
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range = hb-lb,
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let valHigherHalf = fn(lb + range*3/4);
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valLowerHalf = fn(lb + range/4),
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valHigherHalf = fn(lb + range*3/4);
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if (valLowerHalf > valHigherHalf)
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if (valLowerHalf > valHigherHalf)
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lb = Math.floor((lb + hb) / 2);
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lb = Math.floor((lb + hb) / 2);
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