แก้ coding style ภาค 10
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@@ -1,28 +1,28 @@
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/**
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* Initialize the Chalmers' 1996 algorithm and start simulation.
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*/
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function startNeighbourSamplingSimulation() {
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console.log("startNeighbourSamplingSimulation");
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//springForce = true;
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function startNeighbourSamplingSimulation () {
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console.log('startNeighbourSamplingSimulation');
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// springForce = true;
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alreadyRanIterations = 0;
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manualStop = true;
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simulation.stop();
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p1 = performance.now();
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let force = d3.forceNeighbourSampling()
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.neighbourSize(NEIGHBOUR_SIZE)
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.sampleSize(SAMPLE_SIZE)
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.distance(function (s, t) {
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return distanceFunction(s, t, props, norm);
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})
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.stableVelocity(0) // Change here
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.onStableVelo(ended);
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.neighbourSize(NEIGHBOUR_SIZE)
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.sampleSize(SAMPLE_SIZE)
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.distance(function (s, t) {
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return distanceFunction(s, t, props, norm);
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})
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.stableVelocity(0) // Change here
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.onStableVelo(ended);
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simulation
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.alphaDecay(0)
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.alpha(1)
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.on("tick", ticked)
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.on("end", ended)
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.on('tick', ticked)
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.on('end', ended)
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.force(forceName, force);
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// Restart the simulation.
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simulation.restart();
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