Add perf matrix, esp for hybrid
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@@ -200,7 +200,11 @@ function ticked() {
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.attr("cy", function (d) {
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return d.y*MULTIPLIER;
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});
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}
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}/*
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if(alreadyRanIterations%10 != 1) stresses.push("");
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else stresses.push(d3.calculateStress(nodes, function (n, m) {
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return distanceFunction(n, m, props, norm);
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}));*/
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// Emit the distribution data to allow the drawing of the bar graph
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if (springForce) {
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intercom.emit("passedData", simulation.force(forceName).distributionData());
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@@ -214,7 +218,7 @@ function ended() {
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simulation.stop();
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simulation.force(forceName, null);
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console.log("ended");
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if (rendering !== true) { // Never drawn anything before? Now it's time.
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//if (rendering !== true) { // Never drawn anything before? Now it's time.
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node
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.attr("cx", function (d) {
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return d.x*MULTIPLIER;
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@@ -222,7 +226,10 @@ function ended() {
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.attr("cy", function (d) {
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return d.y*MULTIPLIER;
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});
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}
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//}
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console.log("Post stress", d3.calculateStress(nodes, function (n, m) {
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return distanceFunction(n, m, props, norm);
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}));
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if (p1 !== 0) {
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// Performance time measurement
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@@ -40,7 +40,8 @@ export default function (sim, forceS, forceF) {
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initAlready = false,
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nodes,
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alreadyRanIterations,
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hybrid;
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hybrid,
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p0 = performance.now(), p1, p2, p3;
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if(simulation != undefined) initSimulation();
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if(forceS != undefined || forceF != undefined) initForces();
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@@ -105,14 +106,20 @@ export default function (sim, forceS, forceF) {
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}
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function fullEnded() {
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p3 = performance.now();
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simulation.stop();
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initAlready = false;
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simulation.force("Full force", null);
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console.log("Phase 1 takes", p1-p0);
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console.log("Phase 2 takes", p2-p1);
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console.log("Phase 3 takes", p3-p2);
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console.log("Total", p3-p0);
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console.log("Phase 3 iterations", alreadyRanIterations);
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event.call("end");
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}
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}
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function sampleEnded() {
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p1 = performance.now();
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simulation.stop();
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simulation.force("Sample force", null);
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// Reset velocity of all nodes
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@@ -127,6 +134,7 @@ export default function (sim, forceS, forceF) {
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} else {
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interpBruteForce(sample, remainder, interpDistanceFn, INTERP_FINE_ITS);
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}
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p2 = performance.now();
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event.call("fullTick");
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alreadyRanIterations = 0;
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@@ -66,6 +66,7 @@ export default function () {
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if(velocityDiff<stableVelocity){
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stableVeloHandler();
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}
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else console.log(velocityDiff);
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}
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}
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