InterpCommon Extract function
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@@ -26,10 +26,13 @@ import jiggle from "../jiggle";
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*/
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export function placeNearToNearestNeighbour(node, nearNeighbour, radius, sampleSubset, realDistances, endingIts) {
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let
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dist0 = sumDistError(pointOnCircle(nearNeighbour.x, nearNeighbour.y, 0, radius), sampleSubset, realDistances),
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dist90 = sumDistError(pointOnCircle(nearNeighbour.x, nearNeighbour.y, 90, radius), sampleSubset, realDistances),
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dist180 = sumDistError(pointOnCircle(nearNeighbour.x, nearNeighbour.y, 180, radius), sampleSubset, realDistances),
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dist270 = sumDistError(pointOnCircle(nearNeighbour.x, nearNeighbour.y, 270, radius), sampleSubset, realDistances),
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sumDistErrorByAngle = function(angle){
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return sumDistError(pointOnCircle(nearNeighbour.x, nearNeighbour.y, angle, radius), sampleSubset, realDistances);
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})
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dist0 = sumDistErrorByAngle(0),
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dist90 = sumDistErrorByAngle(90),
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dist180 = sumDistErrorByAngle(180),
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dist270 = sumDistErrorByAngle(270),
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lowBound = 0.0,
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highBound = 0.0;
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@@ -63,10 +66,7 @@ export function placeNearToNearestNeighbour(node, nearNeighbour, radius, sampleS
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}
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// Determine the angle
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let angle = binarySearchMin(lowBound, highBound,
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function(angle){
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return sumDistError(pointOnCircle(nearNeighbour.x, nearNeighbour.y, angle, radius), sampleSubset, realDistances);
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});
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let angle = binarySearchMin(lowBound, highBound,sumDistErrorByAngle);
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let newPoint = pointOnCircle(nearNeighbour.x, nearNeighbour.y, angle, radius);
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node.x = newPoint.x;
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node.y = newPoint.y;
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