Interp almost-complete brute-force interpolation

This commit is contained in:
Pitchaya Boonsarngsuk
2018-01-16 21:24:47 +00:00
parent a615ef199d
commit 7b6b5e46c6
4 changed files with 82 additions and 94 deletions

View File

@@ -1,60 +1,45 @@
export default function(sampleSet, remainderSet, interpSubset, distanceFunction) {
export default function(sampleSet, remainderSet, sampleSubset, distanceFn) {
var distance = distanceFunction;
// var distance = calculateEuclideanDistance;
// console.log("Brute-force");
for (let node of remainderSet) {
let nearestSample = undefined,
minDist = undefined,
sampleSubsetDistanceCache = [];
for (var i = 0; i < remainderSet.length; i++) {
var node = remainderSet[i],
minNode = sampleSet[0],
minDist = 0,
sampleCache = [];
for (let sample of sampleSet) {
let dist = distanceFn(node, sample);
if (nearestSample === undefined || dist < minDist) {
minDist = dist;
nearestSample = sample;
}
minDist = distance(node, minNode, props, norm);
for (var j = 1, sample; j < sampleSet.length; j++) {
sample = sampleSet[j];
if ((sample !== node) && (distance(node, sample, props, norm) < minDist)) {
minDist = distance(node, sample, props, norm);
minNode = sample;
let index = sampleSubset.indexOf(sample);
if (index !== -1) {
sampleSubsetDistanceCache[index] = dist;
}
}
// console.log()
for (var k = 0; k < interpSubset.length; k++) {
sampleCache[k] = distance(node, interpSubset[k], props, norm);
}
var radius = distance(node, minNode, props, norm);
placeNearToNearestNeighbour(node, minNode, interpSubset, sampleCache, radius);
placeNearToNearestNeighbour(node, nearestSample, minDist, sampleSubset, sampleSubsetDistanceCache);
}
}
function placeNearToNearestNeighbour(node, minNode, sample, sampleCache, radius) {
var
dist0 = 0.0,
dist90 = 0.0,
dist180 = 0.0,
dist270 = 0.0,
function placeNearToNearestNeighbour(node, minNode, radius, samples, realDistances) {
let
dist0 = sumDistError(pointOnCircle(minNode.x, minNode.y, 0, radius), samples, realDistances),
dist90 = sumDistError(pointOnCircle(minNode.x, minNode.y, 90, radius), samples, realDistances),
dist180 = sumDistError(pointOnCircle(minNode.x, minNode.y, 180, radius), samples, realDistances),
dist270 = sumDistError(pointOnCircle(minNode.x, minNode.y, 270, radius), samples, realDistances),
lowBound = 0.0,
highBound = 0.0;
dist0 = sumDistToSample(node, centerPoint(0, radius, minNode.x, minNode.y), sample, sampleCache);
dist90 = sumDistToSample(node, centerPoint(90, radius, minNode.x, minNode.y), sample, sampleCache);
dist180 = sumDistToSample(node, centerPoint(180, radius, minNode.x, minNode.y), sample, sampleCache);
dist270 = sumDistToSample(node, centerPoint(270, radius, minNode.x, minNode.y), sample, sampleCache);
// console.log(dist0, dist90, dist180, dist270);
// Determine the closest quadrant
if (dist0 == dist180) {
if (dist90 > dist270)
lowBound = highBound = 270;
else
lowBound = highBound = 90;
} else if (dist90 == dist270) {
if (dist0 > dist180)
lowBound = highBound = 180;
@@ -78,8 +63,11 @@ function placeNearToNearestNeighbour(node, minNode, sample, sampleCache, radius)
}
}
let angle = binarySearch(lowBound, highBound, minNode.x, minNode.y, radius, node, sample, realDistances);
let newPoint = centerPoint(angle, radius, minNode.x, minNode.y);
let angle = binarySearchMin(lowBound, highBound,
function(angle){
return sumDistError(pointOnCircle(minNode.x, minNode.y, angle, radius), samples, realDistances);
});
let newPoint = pointOnCircle(minNode.x, minNode.y, angle, radius);
// console.log(newPoint);
node.x = newPoint.x;
@@ -110,17 +98,13 @@ function toRadians(degrees) {
return degrees * (Math.PI / 180);
}
function sumDistToSample(node, point, sample, sampleCache) {
var total = 0.0;
// console.log(total, sample);
for (var i = 0; i < sample.length; i++) {
var s = sample[i];
var realDist = Math.hypot(s.x - point.x, s.y - point.y);
var desDist = sampleCache[i];
total += Math.abs(realDist - desDist);
function sumDistError(currentPos, samples, realDistances) {
let total = 0.0;
for (let i = 0; i < samples.length; i++) {
let sample = samples[i];
let lowDDistance = Math.hypot(sample.x - currentPos.x, sample.y - currentPos.y);
total += Math.abs(lowDDistance - realDistances[i]);
}
return total;
}
@@ -165,32 +149,26 @@ function sumForcesToSample(node, sample, sampleCache) {
}
}
function binarySearch(lb, hb, x, y, r, node, sample, sampleCache) {
function binarySearchMin(lb, hb, fn) {
while (lb <= hb) {
var mid = Math.round((lb + hb) / 2);
if(lb === hb) return lb;
if(hb-lb == 1) {
if (fn(lb) >= fn(hb)) return hb;
else return lb;
}
if ((mid === lb) || (mid === hb)) {
if (sumDistToSample(node, centerPoint(lb, r, x, y), sample, sampleCache) >=
sumDistToSample(node, centerPoint(hb, r, x, y), sample, sampleCache)) {
return hb;
} else {
return lb;
}
} else {
var distMidLeft = sumDistToSample(node, centerPoint(mid + 1, r, x, y), sample, sampleCache);
var distMidRight = sumDistToSample(node, centerPoint(mid - 1, r, x, y), sample, sampleCache);
var distMid = sumDistToSample(node, centerPoint(mid, r, x, y), sample, sampleCache);
let range = hb-lb;
let valLowerHalf = fn(lb + range/4);
let valHigherHalf = fn(lb + range*3/4);
if (distMid > distMidLeft) {
lb = mid + 1;
} else if (distMid > distMidRight) {
hb = mid - 1;
} else {
return mid;
}
if (valLowerHalf > valHigherHalf)
lb = Math.floor((lb + hb) / 2);
else if (valLowerHalf < valHigherHalf)
hb = Math.ceil((lb + hb) / 2);
else {
lb += Math.floor(range/4);
hb -= Math.ceil(range/4);
}
}
return -1;
}