Init from given files
This commit is contained in:
195
src/interpolation.js
Normal file
195
src/interpolation.js
Normal file
@@ -0,0 +1,195 @@
|
||||
export default function(sampleSet, remainderSet, interpSubset, distanceFunction) {
|
||||
var distance = distanceFunction;
|
||||
// var distance = calculateEuclideanDistance;
|
||||
|
||||
// console.log("Brute-force");
|
||||
|
||||
for (var i = 0; i < remainderSet.length; i++) {
|
||||
var node = remainderSet[i],
|
||||
minNode = sampleSet[0],
|
||||
minDist = 0,
|
||||
sampleCache = [];
|
||||
|
||||
minDist = distance(node, minNode, props, norm);
|
||||
|
||||
for (var j = 1, sample; j < sampleSet.length; j++) {
|
||||
sample = sampleSet[j];
|
||||
if ((sample !== node) && (distance(node, sample, props, norm) < minDist)) {
|
||||
minDist = distance(node, sample, props, norm);
|
||||
minNode = sample;
|
||||
}
|
||||
}
|
||||
|
||||
// console.log()
|
||||
|
||||
for (var k = 0; k < interpSubset.length; k++) {
|
||||
sampleCache[k] = distance(node, interpSubset[k], props, norm);
|
||||
}
|
||||
var radius = distance(node, minNode, props, norm);
|
||||
placeNearToNearestNeighbour(node, minNode, interpSubset, sampleCache, radius);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function placeNearToNearestNeighbour(node, minNode, sample, sampleCache, radius) {
|
||||
var
|
||||
dist0 = 0.0,
|
||||
dist90 = 0.0,
|
||||
dist180 = 0.0,
|
||||
dist270 = 0.0,
|
||||
lowBound = 0.0,
|
||||
highBound = 0.0;
|
||||
|
||||
dist0 = sumDistToSample(node, centerPoint(0, radius, minNode.x, minNode.y), sample, sampleCache);
|
||||
dist90 = sumDistToSample(node, centerPoint(90, radius, minNode.x, minNode.y), sample, sampleCache);
|
||||
dist180 = sumDistToSample(node, centerPoint(180, radius, minNode.x, minNode.y), sample, sampleCache);
|
||||
dist270 = sumDistToSample(node, centerPoint(270, radius, minNode.x, minNode.y), sample, sampleCache);
|
||||
|
||||
// console.log(dist0, dist90, dist180, dist270);
|
||||
|
||||
// Determine the closest quadrant
|
||||
|
||||
if (dist0 == dist180) {
|
||||
if (dist90 > dist270)
|
||||
lowBound = highBound = 270;
|
||||
else
|
||||
lowBound = highBound = 90;
|
||||
|
||||
} else if (dist90 == dist270) {
|
||||
if (dist0 > dist180)
|
||||
lowBound = highBound = 180;
|
||||
else
|
||||
lowBound = highBound = 0;
|
||||
} else if (dist0 > dist180) {
|
||||
if (dist90 > dist270) {
|
||||
lowBound = 180;
|
||||
highBound = 270;
|
||||
} else {
|
||||
lowBound = 90;
|
||||
highBound = 180;
|
||||
}
|
||||
} else {
|
||||
if (dist90 > dist270) {
|
||||
lowBound = 270;
|
||||
highBound = 360;
|
||||
} else {
|
||||
lowBound = 0;
|
||||
highBound = 90;
|
||||
}
|
||||
}
|
||||
|
||||
var angle = binarySearch(lowBound, highBound, minNode.x, minNode.y, radius, node, sample, sampleCache);
|
||||
var newPoint = centerPoint(angle, radius, minNode.x, minNode.y);
|
||||
|
||||
// console.log(newPoint);
|
||||
node.x = newPoint.x;
|
||||
node.y = newPoint.y;
|
||||
|
||||
// for (var i = 0; i < 20; i++) {
|
||||
// var forces = sumForcesToSample(node, sample, sampleCache);
|
||||
// // console.log(forces);
|
||||
// node.x += forces.x;
|
||||
// node.y += forces.y;
|
||||
// }
|
||||
|
||||
}
|
||||
|
||||
|
||||
function centerPoint(angle, radius, posX, posY) {
|
||||
var x = posX + Math.cos(toRadians(angle) * radius);
|
||||
var y = posY + Math.sin(toRadians(angle) * radius);
|
||||
|
||||
return {
|
||||
x: x,
|
||||
y: y
|
||||
};
|
||||
}
|
||||
|
||||
function toRadians(degrees) {
|
||||
return degrees * (Math.PI / 180);
|
||||
}
|
||||
|
||||
function sumDistToSample(node, point, sample, sampleCache) {
|
||||
var total = 0.0;
|
||||
// console.log(total, sample);
|
||||
|
||||
for (var i = 0; i < sample.length; i++) {
|
||||
var s = sample[i];
|
||||
var realDist = Math.hypot(s.x - point.x, s.y - point.y);
|
||||
var desDist = sampleCache[i];
|
||||
total += Math.abs(realDist - desDist);
|
||||
}
|
||||
|
||||
return total;
|
||||
}
|
||||
|
||||
|
||||
function sumForcesToSample(node, sample, sampleCache) {
|
||||
var x = 0,
|
||||
y = 0,
|
||||
// len = 0,
|
||||
dist = 0,
|
||||
force,
|
||||
SPRING_FORCE = 0.7;
|
||||
|
||||
for (var i = 0, unitX, unitY; i < sample.length; i++) {
|
||||
var s = sample[i];
|
||||
if (s !== node) {
|
||||
unitX = s.x - node.x;
|
||||
unitY = s.y - node.y;
|
||||
|
||||
// Normalize coordinates
|
||||
len = Math.sqrt(unitX * unitX + unitY * unitY);
|
||||
unitX /= len;
|
||||
unitY /= len;
|
||||
|
||||
console.log(unitX, unitY);
|
||||
|
||||
var realDist = Math.sqrt(unitX * unitX + unitY * unitY);
|
||||
var desDist = sampleCache[i];
|
||||
dist += realDist - desDist;
|
||||
force = (SPRING_FORCE * dist);
|
||||
|
||||
x += unitX * force;
|
||||
y += unitY * force;
|
||||
}
|
||||
|
||||
x *= (1.0 / sample.length);
|
||||
y *= (1.0 / sample.length);
|
||||
|
||||
return {
|
||||
x: x,
|
||||
y: y
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function binarySearch(lb, hb, x, y, r, node, sample, sampleCache) {
|
||||
while (lb <= hb) {
|
||||
var mid = Math.round((lb + hb) / 2);
|
||||
|
||||
if ((mid === lb) || (mid === hb)) {
|
||||
if (sumDistToSample(node, centerPoint(lb, r, x, y), sample, sampleCache) >=
|
||||
sumDistToSample(node, centerPoint(hb, r, x, y), sample, sampleCache)) {
|
||||
return hb;
|
||||
} else {
|
||||
return lb;
|
||||
}
|
||||
} else {
|
||||
var distMidLeft = sumDistToSample(node, centerPoint(mid + 1, r, x, y), sample, sampleCache);
|
||||
var distMidRight = sumDistToSample(node, centerPoint(mid - 1, r, x, y), sample, sampleCache);
|
||||
var distMid = sumDistToSample(node, centerPoint(mid, r, x, y), sample, sampleCache);
|
||||
|
||||
if (distMid > distMidLeft) {
|
||||
lb = mid + 1;
|
||||
} else if (distMid > distMidRight) {
|
||||
hb = mid - 1;
|
||||
} else {
|
||||
return mid;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
Reference in New Issue
Block a user